Sun, 06/17/2018 - 02:37
I was playing on some of my old maps the other day (trying to remember what I like[d] in Nascar) and I noticed that the camera transitions were super weird and not the same as when I last validated these maps. Has there been any change in the MediaTracker recentlyish?
I believe it's from transitions between cameras.
It didn't exist, but now there's a fluidity to do it less abrupt.
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The issue is that I sometime put a camera block on a CP just before a loop so that the camera is reset if the player respawns. With the new system there is a weird shift from the current camera (1 for me) to another camera (I'm not even sure which one) and back to the original camera (back to 1), which happens rather fast but that is still clearly noticeable (and really annoying)...
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There is no dark side of the moon. Matter of facts, it's all dark.
As it turns out, there is since MP4 a new box that you can tick in the CameraRace menu to stop the camera on respawn. Pretty useful.
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There is no dark side of the moon. Matter of facts, it's all dark.
Good to know , TY Ranig
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